top of page

A peek at some of my creations!

Fox Runner

This is a Prototype of an Endless Runner game for Android.


Here you control a character that runs incrementing speed non stop and is your work to protect him attacking the spacechips that come to chase the Main Character and evade obstacles.

To attack just press the screen to shot in that direction.

 

If you bend the device to your left or right, the character will change to that lane, so use this to evade the incoming barrels and walls!

Every time you lose, you shall be awarded with some money, check it in the In-Game Shop so you can buy upgrades to reach even further!

Unfortunately there's no save option, so the money will reset if you abandon the game. This is just a pre-alfa and I didn't have time to implement this feature.

Monkey Rumble

 

This is a game where I took the roles of Game Designer, Producer and Artist.

Alongside with two developer teammates, Ivan García and Rodrigo Corral, we made this game to present it as a final project in our Institute.

The game runs in Android devices and the goal is to reach the highest score by breaking the adjacent blocks with the same color.

Although the video doesn't have sound, the game has SFX and BGM.

We didn't had the time to add the InGame-Shop and the Facebook interactions that we had planned. But it is fully functional and entertaining!

Jump'nShootman

​​
This is officially my first Game project. It was the final for "VideoGames Development I" at the Institute.
Here's a preview of the playable Demo that is available to download. Jump'nShootman* was entirely made by me using Unity Engine.
  This game features the following concepts:

   - 2D Box collisions.
   - Objects Pool Management.
   - Sprites.
   - Animations.

 

Wanna try the game? Get the latest version here!
Hold 'TAB' In-Game to see the Controls.

* The name Jump'nShootman was inspired by the   Sequelitis video from Egoraptor.  

Engine 2D

​​This one it's an Engine I've made using DirectX9. Here is a sample of the first stage, where it was only a 2D Engine using Orthogonal perspective.

It features the following concepts that were all developed from scratch:
  - Uses Windows API to create the Window.

  - Uses of the World, View and Perspective Matrixes.
  - Creation of a Vertex Buffer that comunicates with the DirectX one.
  - Vertex and Shapes like Triangles, Boxes and Circles were developed.
  - All three types of transformations, Position, Scale, Rotation.
  - Sprites that can have Animations, supports transparencies.
  - Includes an XML parser to load Texture, Sprite and Animations info.
  - Supports 2D Box Collisions.

If you want to see the code, you can Checkout or Browse the project's URL:
 https://myengine2d.googlecode.com/svn/trunk/
  

bottom of page